OUR
ROBOT: IN A
NUTSHELL
WHY PICASSO?
Originally, the names that were considered for this
robot were Yarrrr (that’s right. Pirate language), Heffalump (for
all of those Winnine-the-Pooh fans out there), LegoLess, Go-Bot, Kickesque,
Dali, Bot-Bot, Picabot etc…
But in the end, for lack of better names, we decided
on Picasso to reflect on the haphazard bracing on the sides of the robot
and the exposed mass of the wires and handyboard.
DESIGN
[More]
- Gear ratio of 1:75
- 3 Motors
- 3 IR Sensors
- 1 Gyro
- 1 Shaft Encoder
- 2 decorative bump sensors
- Spinning rubber band mechanism to pick up balls
STRATEGY [More]
Our robot would orient itself to face outwards and push
the four balls directly into the scoring area. Then Picasso Bot would
go on the side of the losing vote. Picasso
Bot would then pick up the four closest balls, turn, then attempt to
pick up the next four balls, make a 90 degree turn, and vote all of
the balls in its possession. It would then turn back, pick up the next
four balls, and drive straight into its own scoring area.
HOW WE
DID IN THE
COMPETITION? [More]
Mock competition:
Our robot was successful only once. It got stuck in two out of the three
matches, but we ended up placing 3rd out of 7 teams.
Final competition:
We performed very well in the first two rounds, scoring 12 and 11 points
respectively and got placed in the top 11 teams.
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